Anime Analysis: GATE – Thus the JSDF Fought There!

 

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GATE – Thus the JSDF Fought There had all the ingredients for awesomeness: modern military technology, high fantasy setting, magic, politics, war.

And squandered everything.

The anime started promisingly enough. A mysterious gateway opens in Ginza. An army of legionnaires, orcs and dragons pours out. The Japanese Self Defense Force responds decisively, defeating the invasion. The government declares the region beyond the Gate the Special Region, and sends the JSDF to explore the world that lies beyond the gate. The Japanese encounter the Romanesque Empire, setting the stage for a

Then it fell flat on its face.

I wanted to like the anime. But shortly after beginning the series, I couldn’t muster the interest to watch it regularly. I couldn’t bear to watch more than one episode at a time, and as the story progressed I found myself reaching for books instead of following the story. I was, quite simply, bored. And here is why.

Itami Youji is Boring

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Slacker.

Second (later First) Lieutenant Itami Youji’s claim is the very model of a modern major otaku. He is a slacker, obsessed with his hobbies, and has a penchant for being extremely friendly with his male subordinates.

He is also Ranger-qualified and a trained Special Forces operator.

First reaction:

[youtube https://www.youtube.com/watch?v=avgSm4RfRaM&w=560&h=315]

It’s hard to believe that Itami has what it takes to be a Ranger or an S. These individuals are unmistakable. SOF selection screens for people with specific traits. As described by SOFREP, among these traits are stress resistance, extreme competitiveness, self-reliance, self-criticism and stoicism. Other traits include confidence, adaptability, resilience, and others useful to their mission set.

Itami is a slacker and a coward who runs away from tough assignments and difficult emotional decisions. He doesn’t show any particular tactical acumen, and in fact allows his subordinates to endanger each other (more on that later). He doesn’t pick up on his inter-team friction or the dynamics of the girls surrounding him. He isn’t seen training as hard as an SOF-qualified soldier would. He doesn’t demonstrate the hyper-competitiveness, self-motivation or stoicism needed for long-term operations. He has heart and treats the people of the Special Region with compassion, and occasionally demonstrates a grasp of politics and insight, but otherwise there is nothing that marks him as an SOF-trained soldier. In his own words, he’s a soldier only because he wants money to support his hobbies. (And, really, there are better and safer ways to do that.)

The key issue is that Itami is an otaku first and an S second. Itami perfectly fits the otaku stereotype, except that he is a bit more social and happens to be a soldier. He is a Potato Protagonist, allowing the otaku in the audience to insert themselves into his shoes. Itami is an S only because the creators needed to justify how he has the skills he displayed in the series — and to create the fantasy that otaku can also be heroes. The creators of the franchise elected to pander to the audience, and in doing so created a dull and unbelievable character.

What they should have done is to make him an S first and an otaku second. They should have either explained why he’s with a conventional unit, or made him an S performing special missions inside the Special Region. By giving Itami the character traits of a special operator, he would immediately stand out from the other generic protagonists that populate Japanese media. Making him an otaku would be the icing on the cake: nobody really expects an S to be an otaku, but since everybody needs hobbies, this little detail would humanise him.

Itami the S could have been amazing. Itami the otaku is flat.

So is his harem.

The Harem is Boring

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10000% zanier than their actual portrayal.

For a harem series to work, every female in the harem has to leave an impact on the other characters and on the world. Their characters need to be memorable, their interactions hilarious, and their presence significant. If a harem character doesn’t leave a mark on the world, and thus on the viewer, she is a flat character and can be erased. When everyone in the harem fails to leave an impact, the story has failed.

Lelei La Lalena is a 15-year-old sorceress with a knack for learning and for magic. She is among the first named characters from the Special Region to become fluent in Japanese, and to apply modern scientific principles to her studies. She could have been a major player in shaping the world beyond the Gate. However, she spends most of the anime as an interpreter and casts the odd sleep spell. While interpreters serve a vital role, they do not merely translate: they explain and smooth over cultural differences, facilitate transactions, develop a network of vital contacts and help both parties get what they want. Lelei does none of this. Likewise, in the major combat scenes, Lelei doesn’t provide magical support until the plot demands it. (Which is another knock against Itami: an S would want to know what the people under his command can do, and deploy them appropriately.) Aside from translating conversations, Lelei leaves little impact on most of the anime.

Rory Mercury is an immortal demigoddess with the body of a 13-year old and carries a massive halberd. She has a penchant for gothic lolita wear, and is inexplicably attracted to Itami. She is allegedly the Apostle of the war god Emroy, but she serves no religious functions or duties in-story. Rory is seen slaughtering soldiers of the Empire, but nobody contemplates the full implications of an Apostle of Emroy siding with the JSDF. There is no discussion of how, exactly, she became an Apostle. Aside from fanservice moments, Rory doesn’t add much to the story.

Tuka Luna Marceau is a High Elf who happens to be the Team Load. Prowess in archery aside, her sole contribution to the story is her mental breakdown and subsequent treatment of Itami as her father. This catalyses the Fire Dragon arc. Otherwise, she essentially fades into the background for most of the story.

Yao is a Dark Elf who is the other catalyst of the Fire Dragon arc. Other than being marginally less incompetent than Tuka, she leaves little impression. Which is a shame. She was chosen by her people to recruit the JSDF to destroy the dragon, and demonstrated some ability in psychological manipulation to force Itami to come to her aid. But after the arc is complete, that part of her personality goes out the window and she becomes Generic Battle Harem member #1847.

None of the harem members in GATE have a sense of personality or history, none of them employ their full range of skills, and indeed none of them serve any major purpose other than fanservice. While an action-oriented story with poor characters can be salvaged if the action makes sense, the action also fails.

Action Scenes are Boring

The signature of GATE is the clash between a modern military and a fantasy Roman Empire. Every major combat scene ends in a curbstomp — but the curbstomps are unsatisfying to the educated viewer.

Observe the following scene.

<iframe width=”560″ height=”315″ src=”https://www.youtube.com/embed/xFxrzSrVv0I” frameborder=”0″ allowfullscreen></iframe>

It’s one thing for an immortal demigoddess to recklessly enter the fray. It’s quite another for a mere human to do so.

The JSDF’s chief advantage is their technology. If Itami were an S, he’d immediately understand that the best tactic is to maintain distance and gun down the attackers. Instead, he allows Kuribayashi to perform a suicide charge on the enemy with her bayonet.

And somehow, she wins.

Modern infantry barely spend time training for close combat. They have to be proficient in an array of skills, such as marksmanship, signals or first aid, and martial arts is the least important among them. The primary purpose of bayonet and martial arts training for line infantry is to develop aggression. After basic training, bayonets in most militaries are kept permanently scabbarded. For regular troops, the utility of hand-to-hand training lies in capturing people when it is too inconvenient to kill them, or to fight off a close-range ambush. Kuribayashi is a recon trooper: her training would be focused on reconnaissance and breaking contact. She isn’t an SOF type who may have to eliminate threats in close quarters, so she wouldn’t receive the kind intensive training needed to become a true human weapon.

Contrast this with the brigands. They are deserters of the Imperial army, which are based on the Roman legions. They would have spent their entire careers training to fight in close quarters in tight formation. Team tactics and melee combat would be second nature to them. They may not know what a rifle is, but with a bayonet a rifle resembles a spear, and these brigands would know how to handle spears. The enemy would have far more training and experience with melee combat than Kuribayashi would ever have.

Instead of utilising the Japanese firepower advantage, Kobayashi insists on trying to fight the enemy at their own game — in the process entering everybody else’s arcs of fire. This is, again, suicidal: if the JSDF troops needed to bring on the hate, she would be hit in the back.

Warriors fight alone, but soldiers fight in teams. Combined arms, teamwork and discipline are hallmarks of modern small unit tactics. They spell the difference betwene life and death. Kuribayashi’s impulsiveness jeapordised her own survival, and with that the rest of her team, simply to satisfy her ego.

Watch this scene in the Imperial Palace, where you see the same dynamic playing out.

<iframe width=”560″ height=”315″ src=”https://www.youtube.com/embed/ofkoH4sAVCU” frameborder=”0″ allowfullscreen></iframe>

In both action scenes, when Kuribayashi shows up, the enemy conveniently forgets their armor, their weapons and tactics. Instead of swarming her from all sides, they fight her one-on-one. When the guns come out, the enemies just stand still and let themselves be massacred. They don’t take advantage of reload times and won’t attack until Kuribayashi has finished mounting her bayonet. Kuribayashi, in turn, does the biologically impossible: she is seen bulldozing a massive brigand out of the way, manhandling larger and stronger opponents with single blows, and moving much faster than trained swordsmen who aren’t laden down with gear.

The action scenes are unbelievable because they follow story logic. In stories, you begin with small scenes and build up the intensity to hit the climax. Likewise, the action scenes start with Kuribayashi engaging the enemy in single combat, then escalating into massacres.

In combat, you want to do the opposite. Start with maximum firepower to shock and overwhelm the enemy, then dial down the violence to finish off the survivors. Doing it the other way around, like Itami’s team, would give the enemy time and space to react. Worse, by allowing Rory and/or Kuribayashi to charge ahead of the group, the team is guaranteeing fratricide. Once again, this tells me that Itami is an idiot.

The action scenes are all about Girl Power, undercutting the pseudo-realistic tone the anime is going for. By employing Strong Female Action Characters instead of proper military tactics, the anime continues to pander to the lowest common denominator.

This is a shame, because there is an easy fix to the situation that satisfies both story andmilitary logic.

Start with firepower. Have Itami and the team mow down the enemy with automatic fire. Nonetheless, the enemy continues to hurl themselves at the Japanese, closing in to melee range. They let their rookies and new meat eat the bullets, allowing the veterans to engage the Japanese at their preferred range. The combat quickly descends into a desperate life-or-death struggle at close quarters. Of course, in a realistic setting it means Itami and his team will face the real risk of severe injury or death, and that would be a bit inconvenient.

With his poor tactics and inability to control his subordinate, Itami should have died at the Battle of Italica. His survival tells us something critical: the enemy is incompetent.

The Enemy is Boring

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Overconfident inflexible goons in Roman dress, proudly sponsored by TropeCo

The Empire is supposed to be a powerful human polity whose influence is felt across the Special Region, boasting the most powerful military and richest treasury among the known powers. But their actions tell a different story.

Whenever the Empire encounters the JSDF, they are soundly defeated. Yet the Empire continues to adopt the same strategies and tactics, sending armies to the meatgrinder with hardly an eyeblink. Other factions that know of the JSDF do the same thing, with the same results.

This is the definition of insanity. And incompetence.

The Japanese are not invincible.

Magic is not unknown to the people of the world, so why doesn’t the Empire have magicians? Why aren’t these sorcerers being put to work reinforcing body armor, destroying the JSDF from a distance, studying the Japanese technology or otherwise nullifying their firepower advantage? Since everybody knows you can’t face the JSDF in a stand-up fight, why won’t the Empire send spies, terrorists and assassins to wreak havoc at the Japanese base-cum-refugee camp in Alnus? If regular troops can’t kill dragons easily, why won’t the Empire investigate how to tame them?

Sure, the Emperor is supposed to be arrogant and stubborn, but one does not become an Emperor of a vast Empire by being a military idiot. At the very least, he’d have advisors and generals who would suggest and test other strategems, making full use of the Empire’s resources instead of attempting conventional battle.

This stupidity isn’t limited to the Empire either. When the harem visits Japan, nations jealous of Japan’s access to the Special Region attempt to kidnap the harem. They begin by disrupting the travel schedule, then deploy wetwork teams to kidnap them at a hot spring.

Once again, this sequence follows story logic instead of military logic. In a story you’ll want ominous foreshadowing and brief tastes of the adversary’s power to set the stage. In GATE, the enemy does this by shutting down trains and sending a thief to steal Rory’s halberd. In reality, you do not want the target of a deniable operation to know that you’re coming for him. Demonstrations of power aren’t merely wasted effort; they tell the target that he is on a hitlist. It’s far better to gather in secrecy and strike only when the time is right.

Of course, if GATE did that, it wouldn’t have an excuse to reveal Itami’s ex-wife.

It gets worse. The battle at the hot springs begins with Japanese Special Forces taking out threats with suppressed weapons. But suppressed weapons aren’t whisper-quiet. They eliminate muzzle noise and dampen the report. Threats downrange can still hear you; they just can’t tell where the shots are coming from. The wetwork teams would have heard the gunfire and reacted accordingly. Instead, they continued blundering about in the dark. Later, the survivors run into each other, in the open, in front of the bathhouse, completely violating all military tactics.

They are supposed to be hardened SOF troops, but all I see are rookie airsofters playing with guns.

The adversaries in GATE do not pose any significant threat to the Japanese. Not tactically or strategically. Their sheer ineptitude is the only reason the JSDF is unchallenged and, more to the point, why Itami continues to draw breath.

What Could Have Been

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The greatest knock against GATE is that it could have been awesome.

All the ingredients were in place. An Empire divided between hawks and doves, complicated by the hawks using high magic and low tech to credibly challenge the JSDF, the doves being arrested as traitors, and the fence-sitters wondering how to preserve the Empire. A Japan that has to fend off the ambitions of rival nations and deal with domestic pressure as the casualties mount. Rory Mercury being used by the Japanese for anti-Empire propaganda. The JSDF learning the same lessons the Americans did, that technology is no guarantee of victory. An Imperial Sorcerer Corps and Dragon Force taking to the field in desperate battles against the JSDF, while Imperial spies and terrorists stalk Base Camp Alnus to study the Japanese, steal their weapons, incite the refugees, assassinate their leaders, and poison food and water. The JSDF struggling to adapt to new tactics. Cultural and religious clashes in Camp Alnus flaring into dissatisfaction, resentment and conflict. Lelei saving her people from Imperial conscription. Tuka and Yao trying to convince their respective races to take sides in the war. Itami and his battle harem fighting fires all over the Special Region, utilizing firepower and diplomacy to save the day and bridge both worlds.

The world of GATE was rich with potential, but it was all wasted. Instead of exploring the evolution of war, GATE had simple curbstomps. Magic became a curio. Religions and culture have little bearing until it’s time to trot out the gods. Politics is defined by simple dichotomies of peace/good and war/evil. Action scenes are about Girl Power instead of emphasizing the differences in technology, tactics and procedures.

GATE could have been great. But by pandering to otaku, GATE remarkable only for its fanservice and utter lack of depth.


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