Tag: Game Development
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On the Radar: Children of a Dead Earth
Children of a Dead Earth is the most promising science fiction computer game I have seen since Sid Meier’s Alpha Centauri. It tries to do for the genre what I attempt to do with my forays into science fiction: to create a compelling vision of tomorrow based on real-world science. Storywise, the game is fairly…
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Why Polygon is DOOMed
On the 12th of May, gaming review website Polygon released a 30-minute gameplay video of DOOM. To call it horrible is an understatement. [youtube https://www.youtube.com/watch?v=9yYp8ZeQ-I8] The player’s performance is embarrassingly abysmal, quite literally on par with someone who has never played a first person shooter on a console before. It’s as though the concept of…
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A Tale of Two Devs
The recent furore over Blizzard’s Overwatch and Beamdog’s Baldur’s Gate: Siege of Dragonspear illustrates two very different approaches to game design and response to criticism. Blizzard’s Overwatch is an upcoming multiplayer first person shooter. The original controversy began when people complained about a victory pose employed by the game’s first revealed character, Tracer, claiming that it…
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A Deeper Silence
On Wednesday my computer broke down without warning. I suspect it’s a hard disk drive failure, but time will tell the true cause. The digital silence that followed gave me the time I needed to coalesce some thoughts that were floating about in my mind, specifically pertaining to silence and speech. As an introvert, silence comes…