Tag: Babylon Blues Remastered

  • The New Gods of Babylon

    When you think hard about it, the traditional cyberpunk trope of megacorporations literally ruling the world doesn’t make any sense. A megacorp is a massive private corporation, holding monopolistic or neat-monopolistic control over multiple markets. Megacorps are so powerful they can ignore the law, maintain private armies to enforce their will, and exercise extreme control…

  • BABYLON BLUES IS FUNDED!

    My upcoming cyberpunk horror work BABYLON BLUES is fully funded on Kickstarter! I’m incredibly grateful for the support of my backers, friends and family. Without them, this project would not have gone so far in such a short time. With that said, the campaign still has some time left on the clock. I’d like to…

  • The Blades of Babylon

    Swords are cool. That alone would be enough reason to include swords in fiction. And you can’t have a street samurai without a sword. But my preferred aesthetic, that of the military technothriller, demands greater justification than just ‘cool’. And for good reason: soldiers must justify every piece of gear they carry on a mission.…

  • Sneak Preview of BABYLON BLUES Remastered!

    What goes into a remastered story? A lot of work, unsurprisingly enough. BABYLON BLUES was originally conceived and written as a series of interconnected webserials. The concepts were sound, the characters were intriguing, the tech and world resonated with me and my readers, the stories were compelling — but they suffered from a lack of…

  • Babylon Blues Meets Deus Vult Wastelanders!

    Bloodthirsty demons and black-hearted cultists. Guns and swords and high technology. Unshakable faith in the face of soul-rending evil. These are the defining points of Babylon Blues. And Adam Lane Smith’s Deus Vult Wastelanders series. Deus Vult Wastelanders is a heavy metal Christian pulp fiction series, set in a post-apocalyptic America where demons and cultists run rampant…

  • The Guns of Babylon

    When writing a tactical thriller with heavy action elements, you have to get around to talking about the hardware. Tools drive what the characters can and can’t do, and weapons are a big part of that. Also, guns are cool. When writing guns in fiction, a common approach is to simply drop generic terms like…