Tag: Advice

  • Designing for Games vs Designing for Stories

    A week ago, PulpRev author Jon Mollison wrote a Twitter thread about the role of clerics in Dungeons and Dragons. Among the key insights was this: Wrong. Clerics are a great #dnd class because they fill a proper function within the game – secondary brick with defensive tac support. Designing the class to reflect a literary archetype puts the…

  • SHOT GIRL and the Perils of Going Full Political

    The best stories tell truths disguised as entertaining lies. But when a story starts with a lie, there is little truth in it left. J. A. Konrath’s latest novel, SHOT GIRL, is the twelfth installment in his Jack Daniels series. Daniels, a retired cop confined to a wheelchair, spends her days in a rehabilitation facility…

  • Book Unreview: 9th of August

    One of the signatures of PulpRev is our cheerful disdain of conventional genre boundaries. Where traditional publishers see a dividing line between fantasy, science fiction, romance and other genres, we draw on the older traditions that blended various aesthetics to create exciting tales. We do not box ourselves in by arbitrary genre distinctions; we embrace…

  • Isekai is not Japanese Europe in a Video Game

    Isekai stories are a staple of modern Japanese fiction. Featuring humans from modern-day Japan transported to another world, it seems there’s a new isekai story published every month. Today, isekai stories are extremely popular. And they are becoming extremely ridiculous. The discerning reader will find much to complain about. Fanservice in place of character development.…

  • Mechanical Versus Mythical Magic

    Corey McCleery, Alexander Hellene, Xavier Lastra, Rawle Nyanzi and Misha Barnett recently opined on the de-mythologicisation of magic in contemporary fantasy. All five pieces are worth a read, but the thesis running through the heart of the conversation is that de-mythologicisation robs the mystery from magic in contemporary fantasy, making it feel empty. Comparing the works of the pulp-era grandmasters and…

  • Lessons from the Dungeon Samurai Kickstarter

    Having achieved 110.5% of its funding goal, the Kickstarter campaign of Dungeon Samurai was a great success. I am grateful to all backers and everyone who have helped with the campaign, and am now preparing the manuscript for publication. Looking back on the campaign, I’ve 5 lessons to share. 1. The Campaign Begins Before It Begins The…